Pix to the Nth Dimension is a vertical slice of a game controlled by the Leap Motion controller. We built Unclickable Studios with the idea to research the ways in which new interfaces enhance gaming.
Our goals are for the prototype to be:
I mainly worked as a programmer, developing and prototyping the game mechanics that we came up with as a team. Once we focused in a particular mechanic and set up the gameplay rules, I shifted to develop the front end part of the game. I also helped the team to keep track of the schedule we planned for our prototype production.
|Design||Prototype / Development||Concept Art / Game Graphics|
Although the Leap Motion controller wasn’t available in the market yet, we managed to borrow a couple of SDK’s from fellow indie game developers.
We decided to use Unity3D to create interactive prototypes as both Rafael and I had already used this game engine in previous projects. Moreover Leap Motion provides a native API for Unity and C#.
We created several game prototypes. We user tested them and found out that as a new Leap Motion user it is hard have your hand at the ‘0’ position, or how far above the sensor your hand has to be. It is very easy for users to ‘lose’ the notion of where the controller is as there is no physical feedback from the sensor.
Our interaction mechanics try to solve these issues across the game:
The player controls a spotlight that lights up crystal flowers or fireflies. As the main character Pix is afraid of the dark, these sources guide him; he will leap from one spot to the other until he reaches the level’s portal.We used this same interaction mechanic in the main menu; the player has more time to grasp the perspective and dimensions of the game.
Here is a screen capture of the game: